

- Brawlhalla combos azoth and ada update#
- Brawlhalla combos azoth and ada free#
- Brawlhalla combos azoth and ada windows#
I know I personally didn't know of a lot of the combos here, even with 1700+ hours in the game, so I think anyone can learn at least one thing here.Īgain, if I missed any, feel free to leave them in the comments and I'll add it here once it's confirmed. Hope someone finds something here useful. You can use character as Vector who has Bow and Rocket Lance, Ulgrim with Axe and Rocket lance, and Azoth with Bow and Axe. Each of them will reward you with 8 Battle gems. 2, 3, 4 The next three missions are Bow KOs, Rocket Lance Heavy attack damage, Axe light Attack Damage. Lower to S Tier, the A Tier characters are effective. You’ll get 6 Battle Gems for completing this mission.

– NAIR > NSIG (6) (4 if ledge–cancelled somehow)Ĭhanged SCYTHE: SAIR > DLIGHT (3) to SAIR > DLIGHT (1) With his insane powers, he is capable of performing continuous combos. – NLIGHT > DLIGHT (–3) (? May be possible with wall–bounce) – Again, left out DSIG due to them being projectiles Cannons (Slow, relying on steady combos, with good hitting power.). One thousand years after Azoth’s death, his loyal servants of his long-forgotten kingdom would collect and assemble the seven. Brawlhalla is a Free-to-Play Fighting Game based off of the Nintendos Mascot Fighter. – DAIR > NAIR (2) (I remember this being a combo before, may be gone?) Delving himself into the dark arts and ancient magic, Azoth’s sorcerer would craft him seven soul stones when all stones are brought together, they will summon Azoth out of death itself to keep fulfilling his vows. – SAIR > NLIGHT (1) (True at higher dex?) – (I left out all DSIGs, as they are moving projectiles and difficult to apply to this) – ENDING_NAIR > NLIGHT (–4) (True with frame data, not sure if possible in–game) – AI_DSIG > SLIGHT (1) (99% sure you can make this true somehow) – DLIGHT > DSIG (1) (I remember this being true?) I should add that most of these combos were tested at white, and thus only combos that happen at white show here.
Brawlhalla combos azoth and ada windows#
If it's negative, it's how many frames of freedom you have from the time you leave recovery frames, to the time you hit your attack, for it to be a true combo.Īll of these numbers are based off of real numbers I've attempted in games, given the lowest dodge window, which means some strings may have lower dodge windows than posted here. The number that's beside the string/combo is how many dodge frames it has. This means you hold down a direction and a different outcome happens (currently only for Scythe and Mordex's Signatures) There may be a few in here that aren't listed in the wiki, namely the "AI_", which stands for Active Input. If you're confused about any terminology used, you can follow this link: This usually goes up to 7 dodge frames, but I allowed 8 if it didn't seem like a normal followup (where players wouldn't normally dodge.) This updated version will include every combo of every weapon, AND legend, in the game as of 2.73.0.
Brawlhalla combos azoth and ada update#
This is an update to my older thread about every combo in Brawlhalla as of 2.52, and quite a lot has changed since then.
